Tag Archives: street fighter

Arcade Mode: Episode 3 – Street Fighter II’ Hyper Fighting

Another week, another retro game! I’m playing every fighting game the Xbox Live Arcade has to offer on the 360…in chronological order. This week: Street Fighter II! Ippon!

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Episode 3 – Street Fighter II’ HF

Street Fighter II, to this day is mocked for its “addition editions”. This year, Capcom even mocked itself by announcing its Dead Rising 3 DLC: Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX Plus Alpha.

As much as gamers joke about the multitude of Street Fighter II variations, the reason behind them plays a solid role in the shape of the FIghting Game genre we see today.

As arcade gamers warmed to the idea of competitive fighting games, a lot of different, unpredicted responses came from fans. For starters, there was the fabled “combo”. Combo’s weren’t originally built into Street Fighter II…or any fighting game for that matter. What happened, was fighters quickly learned that certain moves could organically flow into other moves, due to the sizes of the “empty” frames either side of each move and the recovery frames in the animation of the character being hit. What came from this was the ability to keep the opponent open to attack and, lo and behold, the combo was born.

Suddenly, from arcade to arcade, challengers were turning up with secret “tech” and comparing the tricks and glitches they’d found in the game…and this is where Capcom made one of the greatest decisions in game developer history; they responded to the fans.

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This, of course, was before the days of DLC and patches, so as players found more tricks, they also found out which players held the most tricks and rudimentary tier lists formed – the need for “balance” emerges. Capcom’s reaction to improve the game had to come in the form of another, slightly tweaked game…and then another…and another…and another! From Champion Edition to Hyper Fighting, to Super, to Super Turbo and back to Hyper again, each title brought balance tweaks, speed adjustments, new characters, but didn’t demolish the core elements that Street Fighter II fans held dear.

For their XBLA entrant, Capcom have chosen one from the middle of the bunch – Street Fighter II: Hyper Fighting. Hyper Fighting retains the looks and appearance of the Street Fighter II most nostalgic console fans remember, Street Fighter II Champion Edition but with the added feature of a Turbo Setting. For the arcade rats out there, HF was also the final Street Fighter II rendition that ran on CPS1.

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One of the main joys of HF is the character selection. You get the “Original 8” plus the four classic bosses; Vega, Balrog, M.Bison and Sagat, instantly on the character select screen, balanced and ready, complete with shiny new special attacks. This was revolutionary at the time. Players of the SFIV era shrug their shoulders at the classic characters, particularly Vega (Claw), but back in the day they struck fear into the gaming masses.

Modern SF fans may also appreciate some heritage with Hyper Fighting, as it was the first version to feature air specials (officially, anyway – arcade cab modders had already glitched out air specials on older cabs), along with E. Honda’s Sumo Splash and Chun Li’s Kikoken.

Since it’s XBLA, you get the added benefit of ranked online mode. However, this is a pretty dead lobby nowadays, unless there’s a livestream on.

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Playing this side to side with the Mega Drive/Genesis version (Special Champion Edition) you can see that it’s a good port, but lacks something…it’s hard to tell what, but if I’m ever in the mood for some SFII, it’s the Mega Drive that’s getting switched on.

The XBLA version is nothing to be sniffed at though, you can see how good a port it is. The UI, though different, is still nice and minimal and has been seamlessly adjusted for a 16:9 ratio for modern, widescreen TV’s, though, thankfully, the actual game beyond the UI has been kept in 4:3. Unlike some fighting game ports (Alpha 2 on the Wii, for example) the XBLA version of SFII’ HF is smooth throughout all the turbo settings, and maintains its refresh rate.

Cranking it up to fully turbo, it’s not a bad competitive 2D fighter and you can still see a lot of its pedigree in other fighters today. Despite how quiet the online scene is, it’s still very worthy of sitting in your arcade arsenal, just for old time’s sake.

BlazGarasu: FIGHTING CLUltimax! Loads of 2D news this week in the FGC – Aug 10

BlazBlue Trailer

In the latest trailer for the BlazBlue Chronophantasma 2.0 updates, ASW have shown off some gameplay footage of 2 new characters; Celica A. Mercury and Lambda-11. I’ll let the trailer do the rest of the talking:

Yatagarasu AoC at the Runback

Year-round tournament holders, Level|Up have announced that crowdfunded success, Yatagarasu: Attack on Cataclysm will now become a regular feature on Thursday’s, The Runback. Check out twitch.tv/leveluplive, ever Thursday at 9.30pm PST to get in on the action.

USFIV is Psycho Steam Powered

For PC fans still curled up in a ball over the GFWL hiccups this year, Steam is finally catching up, after cleaning up all the mess. You can now get Ultra on Steam. Enjoy….it’s having some issues but it’s better than nothing. Click here for the Ultra Moves List, if you need it.

Mortal Kombat X Raiden Variations Revealed

NetherRealm’s Ed Boon talked about Raiden’s variations in the upcoming, Mortal Kombat X, complete with loads of gameplay footage. Check it out below:

Rise of Incarnates is Open for Closed Beta

Brought to you by the guys behind Project Soul, and the Tekken and Gundam franchises…a fully 2 on 2 fighting game! Rise of Incarnates is free to play, Steam powered and will have customizeable characters and weapons (via microtransactions).

The fighter is 3D and fully 2 on 2, meaning all players fight at once, bringing in some unique strategies.

The closed beta has just started, but they’re still welcoming in late registrations. Click here to get involved.

Dengeki Bunko FIGHTING CLIMAX Gets Console Launch Date

Sega’s latest contribution, compiling fighters from Dengeki Bunko titles like Sword Art Online, Shakugan no Shana, Oreimo and Dengeki Daioh’s A Certain Scientific Railgun has been given a launch date on PS3 and PS Vita in Japan. Launching on November 13th, the 4-buttoned, 2D fighter boasts a tonne of complex mechanics, including support attacks, EX moves, Impact Skills, “Blast”attacks and their own patented awakening attack called a “Potential”. This title has a whole lot to offer. Hopefully it’ll head West.

P4A Ultimax is almost here!

New character announcement, in the form of Margaret, wasn’t the only great news this week, Persona 4 Arena Ultimax is almost here! ASW have announced the North American launch date as September 30th…time to dust off your old P4A perfect guards!

 

This Week In The FGC – June 29th

Quiet week! Probably the calm before the big Evo storm out in vegas; everyone hard at work soldering in macros, working on secret tech and printing off anime tshirts. Gonna be a good one this year. Hope to see y’all there!

Rhythm of Fighters launches worldwide

One of the world’s finest fighting games combined with a rhythm game? How could you resist?

SNK Playmore have combined the two top-tier dexterity genres to create a fine piece of mobile gaming.

Much like the Super Puzzle Fighter II Turbo approach to the fighting game genre, in Rhythm of Fighters you build up combos against your opponent by successfully chaining you inputs, tapping and swiping in a similar fashion to the SongArc.

Check it out now, on iOS and Android for $0.99

CEO 2014 Kicks off in Orlando, FL

CEO finishes up today; the only fighting game tournament where the winners walk home with a Wrestlemania-style championship belt! Continuing on with the “year of smash” theme that 2014 has been, CEO put on a great show and representation for the Super Smash Bros crowd, along with FGC stables like Street Fighter IV (Ultra) and Killer Instinct.

Primal Rage 2!?

Primal Rage on the SNES was one of my first experiences with angry, grown-up competitive fighting. Atari’s take on the fighting game genre was well recieved, but sadly, the sequel never made it into the sunlight.

Videos of a Primal Rage 2 have appeared all over the net this week, however, after the Galloping Ghost Arcade in Illinois acquired a cabinet from a private collection – one of only 2 cabinets in existence. With Killer Instinct making such a huge comeback, could the new interest in Primal Rage inspire a revival?

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Smash, Assassins and #StreetFighterCollab – This Week in the FGC (June 1st)

Wii U Gamecube adapter confirmed!

Nintendo announced an adapter you you can play your Wii U with a Gamecube adapter. Th announcement means little to the bulk of gaming fans, but to the Smash community it means the world.

The standard Wii could handle Gamecube controllers, and even Gamecube games without any issue, and this was arguably a significant factor in getting the Smash community on board with the Wii. Now that Gamecube controllers are going to be compatible (and are frankly, the only way to play competitive Smash), the new Super Smash Bros has multiplied its chances of joining the competitive scene.

Obviously Brawl didn’t capture the Smash audience in the same way that its predecessors did, so with all of the Gamecube and eSports support from Nintendo encourage Smash players to migrate onto a new game? Only time will tell…

Lastly, the promo shot of the adapter featured what appeared to be a modern, Smash edition Gamecube controller. Since it’s the favored controller among SSBM players, rather than WiiPros and fightsticks, and can only be procured second hand, a shiny new controller would undoubtedly be a big seller.

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FGC Twitter Dominance

Two of the big, upcoming FGC hashtags on Twitter, are #FightStickFriday, which replaces #FollowFriday as the pre-weekend activity of choice. Be sure to hashtag a pic of your own weapons of choice next week!

The other big FGC Twitter trend that’s came about it #StreetFighterCollab, which encourages budding artists to post their Street Fighter artwork online, such as this old, classic from Shadowloo Showdown’s very own, @BossLogic

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The Rise of Assassin’s Fist

Last weekend, the new, fanmade, Street Fighter movie/webseries debuted Live on Twitch, compliments of Honda and Machinima and struck a chord with Street Fighter fans everywhere. As someone who was on the stream, I can personally report that the reception was truly electric. In no time at all, the rest of the world followed suit and Street Fighter: Assassin’s Fist is picking up rave reviews and critical acclaim left right and center. If you haven’t watched it yet, part one can be found below:

Yatagarasu Attack on Cataclysm guns for Steam

Yatagarasu Attack on Cataclysm is the little fighter that could. It’s had an immense battle to get into production from start to finish. Created by members of SNK’s King of Fighters team, it doubled its target pledge on Indiegogo, but production was halted, due to Paypal unjustly withholding the pledge money.

The developers at Nyu Media have once again got hold of the reigns again, with a launched scheduled for this summer and now, they’re looking to Steam to  launch the title. Click here to show your support.

Super Street Fighter IV:AE leaves GFWL

Games For Windows Live has had a mixed reception for PC players of SSFIV:AE, but it has finally departed and players can experience the game GFWL-free, well at least some of it. Reportedly, the game’s DLC seems to have fallen down a crack along the way…but they’re working on it.

This week in the FGC – May 18th

Let’s get it on! This week has been pretty Ultra-crazy, with rumors flying left, right and center about who’s getting buffed, who’s nerfed and who the pro’s will be picking up for Evo. Besides all of the spurious Ultra stuff, here’s a rundown of the stuff that matters:

1. Fukua joins the Skullgirls roster

Earlier this month, we saw the first footage of upcoming DLC characters, Big Band and Eliza, but in the meantime, an old April Fool’s joke has come back with a vengeance.

By popular demand, Fukua added to the roster as a bonus character with no DLC requirements. She will be forever free because she’s forever a clone! Find her somewhere on the character select screen (if you can)”

In addition, a bunch of new stages, features and tweaks have been added in patch 1.02. Click here for a full list of patch notes. The other big Skullgirls news is that Encore is now free for PlayStation Plus subscribers, so no more excuses! Check it out!

2. Japan prepares an invasion on Las Vegas

Five of Japan’s toughest fighters have been confirmed for Evo 2014 this summer; Tokido, Sako, Haitani, Nuki and, of course, the beast himself – Daigo Umehara. Despite Evo’s worldwide appeal, the majority of Japanese pro gamers still keep it at arms length, Hopefully, thanks to the inclusion of four-button fighters like KOF XIII and now, Blazblue Chrono Phantasma, the event is starting to catch Japan’s eye. This will undoubtedly take away a chunk of the home advantage that the American fighters have, but could steepen the learning curve up, due to the pools diversifying.

3. Morri….I mean…Darkstalkers gets an Udon art book

Udon comics, responsible for the oustanding Street Fighter II comic book series, plus more recent books like Akuma Origins have launched Darkstalkers: The Complete Works, featuring lots and LOTS of Morrigan, among other things. If you’re more a fan of their Street Fighter stuff, and missed out on the promotional Street Fighter #0 that was released on Free Comic Book Day, it can no be downloaded, free on comixology. Click here to check it out.

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4. Persona 4 The Ultimax Ultra Suplex Hold edges closer

Persona 4 The Ultimax Ultra Suplex Hold/Persona 4 Arena Ultimax (let’s just call it P4AU from now on, shall we?) has been announced and is officially scheduled to arrive “in 2014/2015”. This week, a new teaser trailer arrived, and the pre-order floodgates opened, meaning that even though you don’t know when it’s coming, you can plant your flag on it now. P4A needs your support, so head on down to your local store and drop a deposit on it.

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5. Torrrrrrrrrryuken!

Toryuken, Totonto’s big fighting games tournament is well under way. Finals are later on today, so be sure to log in to their stream here to catch up on the action.

6. ECT pulled from next year’s Capcom Cup

East Coast Throwdown has been under scrutiny, due to the way in which they separated Ricky Ortiz and Justin Wong in their bracket as an afterthought. It’s common for players to get shifted around to avoid collusion, but Capcom, among others, saw it unjust to change brackets after an event had already started. Despite Joe and Johnny putting on an awesome show, Capcom had to drop the hammer and nip bracket-floating in the bud, even if there was no ill intent. Hopefully ECT will carry on and earn back Capcom’s trust. This may be bad news for ECT, but it’s good news for the integrity of pro fighting games and sets a professional tone for the upcoming Cup.

7. King of Fighters 2002 is making a comeback

This weekend, Tencent Games Arena in China have been hosting qulifiers for a $12,000 KOF 2K2 tournament, with competitors from Japan, Taiwan, Hong Kong and South Korea all taking part. Finals are on June 3rd.

8. Ultra Street Fighter IV console launch dates announced

There’s too much Ultra news to list, and most of it is rumors, but one thing that’s concrete, is that Ultra will be available as DLC from June 3rd on PS3 and June 4th on Xbox 360. If you’re feeling retro, and want a physical disc to play your Street Fighter on, you’ll have to wait until August 5th.

9. And finally…

Not news, but one thing FGC fans should check out this week, is a blog titled “The Best Divekick Story Ever Told” posted by JosephJbroni…heartwarmingly beautiful.

Ultra Street Fighter IV – New Characters’ Move Lists

(EDIT: If you want a full list of all the moves lists for the new characters, including Decapre, I’ve compiled a full, translated list. Click here)

Here’s a quick pic of the moves lists on the Vewlix Ultra Street Fighter Cabs, showing the moves lists for Hugo, Rolento, Elena and Poison…nothing for Decapre however, maybe this is a pre-announcement Cab.

Anyhow, Typical SFIII-esque movesets for Elena and Hugo by the looks of it, and typical QCF/QCB stuff all round. Hopefully an official Decapre setup will come around soon.

BlVmEGRCQAEurSxThanks to @Mr_Diddles on Twitter for posting this!

 

 

Sanford Kelly’s fightstick lives on in Stick Chucker

Sorry for the lack of content lately, I’m making the move from Glasgow to Newcastle and bringing DownRIghtFierce with me. Hopefully there’ll be some big things on the way, including potential video content and stream opportunities. Fingers crossed!

Time for a quick feature though, as this is simply too good to not share:

Back in March, at Next Level Battle Circuit #62 Rico Suave’s Abel tore down Sanford Kelly’s Oni, followed by his Sagat game, with a bunch of solid reads and some frustrating attrition.

The matchup was relatively even, tradings one-for-one, but Suave’s play was getting under his skin. At 2-2, the final round went to Suave after a boldly read EX Roll into a combo, some more keepaway, and a final read into an EX Wheel Kick. Suave had Kelly’s game down and Kelly stormed off, salty as all hell, smashing his stick (allegedly given to him, personally, by Markman) and creating one of the most talked about FGC moments of 2014.

https://www.youtube.com/watch?v=KSbxF6CwqoE&feature=youtu.be&t=12m20s

Memes were born, gif’s were made, but it’s been over 2 weeks now, and things had started to die down. Fortunately, the good people of GunOnion Games were kind enough to revive the moment, with the hillareously awesome, Stick Chucker. http://planetskill.com/stickchucker/

Test your frame accuracy and reaction times with this cruel, but brilliant, free to play, browser-based game. It features everything, from a Rico Suave thumbs-up, to a FGC pun-filled ranking system; ranging from Anime to Seth Killian, and with everything from MCZ|You to Real Good Kappa in-between. Play as Sanford Kelly and see how far YOU can chuck a fightstick today!

 

Valmaster takes HypeSpotting 3!

In Scotland’s Capcom Pro Tour Event, Hypespotting 3, Valmaster’s Chun Li just took down Ryan Hart’s Sagat 3 to 2 with an awesome, yet frustrating timeout. Hart was backed as the favorite for HypeSpotting due to his recent success at Final Round, but the French Chun Li champ earned his keep, thanks to a tactical game of keepaway; poking and aggravating Hart to the bitter end.

The 2 day event saw some brilliant upsets; from OverMost Head’s reign of Oni terror, to the collapse of F-Word’s seemingly impenetrable Ibuki vortexes, Hypespotting shown that Versus Scotland is world-ready and can lay down some electrifying hype.

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Glasgow has been witness to some spectacular matchups across 2 days, 5 titles, 6 Tournaments and some great displays of the fighting calibur coming out of UK and Europe. France represented, taking home SF and UMvC3 titles (CDV WhiteBlack finished up Marvel, winning 3-1 against  1upMiles), and the hosts, Versus Scotland put on a great show, not only in their HS production, but also in their hometeam battlers, including TSS Paladin’s noble effots in King of Fighters, and Milligano’s usual clean display of Dictatorship in SFIVAE.

HypeSpotting has began to turn heads in the worldwide FGC and will hopefully start the cogs turning for a bigger European invasion at some of the bigger, international events in 2014.

A full list of HS3 results can be found here.

Street Fighter: Assassin’s Fist launches teaser trailer

Street Fighter: Assassin’s Fist is looking pretty awesome. Created by the fans for the fans, this has been the story we’ve all been waiting for.

Joey Ansah and his gang have tried their best to keep as much of the story under wraps as possible, but from what we’ve seen so far, we’re going to see a live action telling of the Ansatsuken saga; the martial arts family tree that births Ryu, Ken, Gouken and Akuma from their teacher and Shotokan OG, Goutetsu.

This is one I’m really looking forward to.

Capcom and Twitch announce the Capcom Pro Tour

Capcom, Twitch, and some of the World’s biggest fighting games promoters have banded together to announce one of the biggest events in Street Fighter history; a year-long, worldwide fighting game league.

Last year, we saw the Street Fighter community muster up for the Capcom Cup; an event that brought Street Fighter the closest it has ever been to the “World Warrior” tournament that is featured in the game’s storyline. The event traveled from the West Coast to the East, across Europe and South America and into the ultra-competitive depths of South East Asia in search of the World’s 8 top fighters.

This year, Capcom are hoping to see 16 warriors in the final bracket, and have laid out the Capcom Pro Tour in order to find them.

There will be 10 events where the winners will automatically qualify for the Capcom Cup, with the remaining 6 qualifying by earning points at Ranking Events around the world.

There are still events and locations to be confirmed, but so far the line up is as follows:

Premier events

  • Final Round (March 14~16 – Atlanta, GA, USA)
  • NorCal Regionals (April 18~20 – Sacramento, CA, USA)
  • Southeast Asia Majors (June 20~22 – Singapore)
  • Community Effort Orlando (June 27~29 – Orlando, FL, USA)
  • Evolution Championship Series (July 11~13 – Las Vegas, NV, USA)
  • The Fall Classic (October 10~12 – Raleigh, NC, USA)
  • DreamHack Winter (November 27~30 – Jönköping, Sweden)

Ranking events

  • SoCal Regionals (February 28~March 2, Los Angeles, CA, USA)
  • PAX East (April 11~13 – Boston, MA, USA)
  • E3 (June 10~12 – Los Angeles, CA, USA)
  • San Diego Comic Con (July 24~27 – San Diego, CA, USA)

All in all, the event looks much more America-centric than last year. Let’s hope that some South American, Asian and European events step up to fill those final event slots.

SoCal Regional competitors are going to be awarded ranking points retroactively for their efforts, this past February.

The official game for the tour will be Super Street Fighter IV AE2012, transitioning to Ultra Street Fighter IV after its public release this summer.

With a pro tour, a pro league and a new Street Fighter in the pipline, it’s looking to be one hell of a year for Capcom.

For more information, be sure to check out capcomprotour.com

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